Open mdubey2014 opened 9 years ago
Here were some ideas I had come up with a while ago. Hopefully they can inspire some other ideas or actually be implemented.
Freezing one time delay critter movement for x seconds isFrozen * timer
Burning inflicts extra damage to critter for x seconds isBurning * timer
Bomb / Splash inflicts damage to all critters within the radius instead of targeting only one a boolean value can control that a single critter will or will not be hit
Electrocute repeated critter movement delay for x seconds until death (walks normally for x seconds, then paralyzed for y seconds, then walks again, then paralyzed again, etc.) isElectrocuted * timer
Radiation . all critters in tower range stack radiation damage per second (or some unit of time). So like a critter in range gets 1 stack of radiation per 3 sec. Each stack causes 1 DMG per second or something. Once he leaves the range it decays at a logarithmic rate Another effect could be chain lightning which strikes a critter and jumps to up to 3 critters behind it with a decreasing damage multiplier each time it jumps so like 9 DMG on the first 6 on the second 3 on the 3rd. Just needs a bit of math for the damage calc. Would really impress him. Also as a requirement we need to see each critters health at all times (I can represent its health above its head with a number that triggers when its health is updated (aka it takes DMG) On Nov 15, 2014 10:03 PM, "AjayAujla" notifications@github.com wrote:
Here were some ideas I had come up with a while ago. Hopefully they can inspire some other ideas or actually be implemented.
Freezing one time delay critter movement for x seconds isFrozen * timer
Burning inflicts extra damage to critter for x seconds isBurning * timer
Bomb / Splash inflicts damage to all critters within the radius instead of targeting only one a boolean value can control that a single critter will or will not be hit
Electrocute repeated critter movement delay for x seconds until death (walks normally for x seconds, then paralyzed for y seconds, then walks again, then paralyzed again, etc.) isElectrocuted * timer
— Reply to this email directly or view it on GitHub https://github.com/sli-fox/jamms/issues/88#issuecomment-63202211.
So for radiation, the critter is "guaranteed" to die after passing a radiation tower special effect (even if no other tower is on the map to attack the critter)?
No its not guaranteed it just takes continuous DMG that ramps up while in range. Then the stacks starts to decay as it leaves range logarithmically (like real radiation) so its taking less damage as time goes on. Strong critters will still make it to the end time if there's no other tower to hurt it On Nov 16, 2014 1:30 PM, "AjayAujla" notifications@github.com wrote:
So for radiation, the critter is "guaranteed" to die after being passing a radiation tower special effect (even if no other tower is on the map to attack the critter)?
— Reply to this email directly or view it on GitHub https://github.com/sli-fox/jamms/issues/88#issuecomment-63231542.
Okay cool I see. Actually both your ideas seem really cool. It would be awesome if we can figure out the math and get them coded and working.
I was thinking of having a "super" tower. One hit kill. Costs a CRAPLOAD of money. Can only buy one in the whole game, no upgrades, no nothing. Has one special effect which is one hit kill (targetCritter.inflictDamage(targetCritter.getHealth()). Has VERY SLOW rate of fire, VERY SMALL radius (as in only reaches one tile in radius OR can only target a SPECIFIC user determined tile by x,y coordinates), etc, etc. Just an idea. I think it's plausible to make.
The sky's the limit! Creative freedom lies with you :) get some bolt of lightning sprites showing up lol
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On Sat, Nov 15, 2014 at 6:52 PM, mdubey2014 notifications@github.com wrote:
Required for final Delivery : Implementation of three different kinds of towers that are characterized by having different
special damage effects, e.g. splash, burning, freezing.
Reply to this email directly or view it on GitHub: https://github.com/sli-fox/jamms/issues/88
No crazy visual shit.
Slowing. Freezing. Stunning.
consider using decorator
abstract decorator with mark
adding and removing special effects. ie. remove frozen after it is applie for x seocnds
Required for final Delivery : Implementation of three different kinds of towers that are characterized by having different special damage effects, e.g. splash, burning, freezing.