Closed wout closed 11 years ago
You should please test it directly with Slic3r without ReplicatorG. Also, make sure you use the very last Slic3r version (0.9.3).
If you still experience the issue, please post some screenshots (of both the STL file and the G-code paths) that describe your problem.
Thanks for the swift reply. I tested without RepG and with Slic3r 0.9.3. This time another part and it is even worse. this is the original shape in Rhino 3D:
If I open the exported STL in Pleasant3D it looks fine:
After generating the gcode with Slic3r this is the result:
You can already see nothing is left from the original shape.
The printed piece has the four holes and a small ramp up for the first 25 layers but then it just goes straight up, repeating the 25th layer (it is not exactly the 25th, that is around where it happens):
Please let me know if you need any more details.
I really guess the missing connecting parts are too thin to be printed with your settings, and the slope is too light to be printed with layers.
In fact it is quite a large part (diameter of 120mm). The grid in the background are millimeters:
I have printed items with a lighter slope before so that should not be the issue either.
Run it through netfabb (http://cloud.netfabb.com/) and check whether the fixed stl slices better.
Then please, attach your STL file and config.ini.
Running it through Netfabb worked like a charm. Apparently there was a problem with the fillet on one of the holes, which I noticed in the Netfabb Mac app. Would you still like to get the files?
No, thanks: Slic3r is only supposed to work with valid files.
I am using Slic3r in ReplicatorG 0035 for Ultimaker and I run into an odd problem with a mechanical part. It is a wheel with a radius of 40mm and a height of 16mm. The edges of the wheel have a fillet with a radius of 1.9mm. At the bottom the fillet is printed as it should but not at the top. The last 15 to 20 layers are identical where they should gradually move inwards to form the fillet. I designed the piece with Rhino 3D and the exported STL looks perfect. If I look at the generated gcode in Pleasant3D I can see the top edge is indeed generated straight. At first I tough something was wrong with my drawing so I started over and drew it again from scratch. Oddly, after generating the gcode I ended up with the exact same result.