Closed X-Unlimited closed 1 year ago
Windows 10 should not be a problem. This is more likely related to the way we're trying to initialise the OpenGL context. Which version of Slint are you using? We merged a change yesterday that might fix this. Could you try the version from git and see if that works for you?
Alternatively, you can also build slint with default-features = false
, enable the compat-0-3-0
feature as well as renderer-winit-skia
and then the graphics will be rendered using Direct3D instead of OpenGL. See also https://slint-ui.com/releases/0.3.2/docs/rust/slint/#backends .
ok, i'll try it, thank you
Did you get any chance to figure out what went wrong? does it still happen with Slint 0.3.3? (that has an updated version of winit and glutin)
你有机会弄清楚哪里出了问题吗?Slint 0.3.3 还会发生这种情况吗?(具有更新版本的 winit 和 glutin)
Sorry, I just saw your reply now. I tried many methods before, but the problem still hasn't been solved.
Newer version of Slint should have better error message and even better fallback for this kind of error.
Hello, I am compiling on windows10 system, and this happens, but I am running normally on windows11,Does the product not support versions below windows11?