Open timsaya opened 9 months ago
I can reproduce this with winit when two screens have different scale factors, but only when using OpenGL rendering (glutin, with FemtoVG or Skia). There's no such artefact visible when using a metal layer with Skia.
This could be an issue with glutin or (maybe more likely?) Apple's OpenGL support - which is deprecated unfortunately.
macOS 13.6.3 Rust 1.75.0 slint 1.3.2
Problem occurs when dragging window between two monitors , I am using the example "gallery" .
https://github.com/slint-ui/slint/assets/155968641/f974afd5-c918-4426-8efa-ad8873f822eb