Open KortanZ opened 6 months ago
Can't use Slider widget, when add Slider in my .slint, compiler will error out with:
Did you import the Slider? Adding it into the import {...}
should work.
When toggled switch, not full background freshed, only switch area changed.
That sounds like a bug to me...
Did you import the Slider? Adding it into the import {...} should work.
Just realize that i've made a really dumb question. Sorry for that.
That sounds like a bug to me...
The slint code works well on slintpad. So there may be something wrong inside draw_if_needed
.
After update to slint 1.6.0, things are not getting better much.
https://github.com/slint-ui/slint/assets/12783634/1cde03bc-f676-496a-8625-c8fea856240c
How are you rendering to the screen? We made a change in 1.6 regarding the dirty regions. Render now returns the region that has multiple rectangles, all of which need to be flushed to the screen. Do you use the return value of render() somewhere?
@tronical
How are you rendering to the screen?
My whole project code is here, everything about slint is in ui.rs, the render loop looks like this:
loop {
slint::platform::update_timers_and_animations();
window.draw_if_needed(|renderer| {
renderer.render_by_line(DisplayWrapper{
display: &mut display,
line_buffer: &mut line_buffer
});
});
if !window.has_active_animations() {
if let Some(duration) = slint::platform::duration_until_next_timer_update() {
Timer::after(Duration::from_millis(duration.as_millis() as u64)).await;
continue;
}
}
Timer::after(Duration::from_millis(10)).await;
}
and the LineBufferProvider
implemention is like:
struct DisplayWrapper<'a, T>{
display: &'a mut T,
line_buffer: &'a mut [slint::platform::software_renderer::Rgb565Pixel],
}
impl<T: DrawTarget<Color = Rgb565>>
slint::platform::software_renderer::LineBufferProvider for DisplayWrapper<'_, T>
{
type TargetPixel = slint::platform::software_renderer::Rgb565Pixel;
fn process_line(
&mut self,
line: usize,
range: core::ops::Range<usize>,
render_fn: impl FnOnce(&mut [Self::TargetPixel]),
) {
// Render into the line
render_fn(&mut self.line_buffer[range.clone()]);
self.display.fill_contiguous(
&Rectangle::new(Point::new(range.start as _, line as _), Size::new(range.len() as _, 1)),
self.line_buffer[range.clone()].iter().map(|p| RawU16::new(p.0).into())
).map_err(drop).unwrap();
}
}
Do you use the return value of render() somewhere?
No, I'm using render_by_line()
instead and not using return value at all.
Thanks for confirming. So it can’t be that. Does the background change work if you remove the animation on the background property? (Not a solution of course, but helps narrow down a theory I have)
@tronical
Does the background change work if you remove the animation on the background property?
https://github.com/slint-ui/slint/assets/12783634/6eddea0a-02bb-438e-859b-45bdd7504d38
Just like when using slint 1.5.1 as i shown on top of this issue, the only difference between animated version and no animation version is that no animation version could change the color correctly rather than a unexpected deeper or lighter color.
Ouch, ok, so my theory of it being related to the time is not true either :(. Since you're calling render_by_line
, could you try to see via debug output what the values are for the line: usize
parameter? When toggling the switch, you should get the function invoked also with line values that start at the top of the screen (so zero and onwards).
@tronical I've added debug output in process_line
, and line: usize
was start from 70 and end at 82 when toggling the switch. So it seems that only color changed area have been re-rendered.
The problem here is in the Slint implementation of the partial rendering for the software renderer. The change in the Window background color is not making any area dirty.
As a workaround, you can use a top level Rectangle with a background.
@ogoffart Thank you for your solution : ). I think there are two problem now. One is dirty marking that you mentioned, and the other one is animate problem. As shown in video clip, animation not work as expected either. When configured animate, color dosen't animate but only show a darker or lighter color instead.
I think this is the same problem: the background color is not being tracked, so even if it animates, it doesn't mark anything dirty and so nothing gets repainted. Only other part of the UI that changes get repainted.
@ogoffart
I think this is the same problem: the background color is not being tracked, so even if it animates, it doesn't mark anything dirty and so nothing gets repainted. Only other part of the UI that changes get repainted.
You are right, i've tested your workaround, and animation works well too.
I'm using ESP32C3 and following the Official MCU guide to build a demo. It works but i encounter two problems.
My Cargo.toml slint part
My
.slint
fileI'm using linebuffer method with super loop approach by following the guide.
Can't use
Slider
widget, when addSlider
in my.slint
, compiler will error out with:When toggled switch, not full background freshed, only switch area changed.
https://github.com/slint-ui/slint/assets/12783634/9ceffc3a-a483-4240-8a08-949f6900917b
And when config
animate
tobackground
, display get even weird.https://github.com/slint-ui/slint/assets/12783634/bf587c83-a24f-455d-ae07-76ee24a3602f