Closed igiona closed 1 week ago
Right now, the software renderer doesn't do smooth scaling. And it pre-render the .svg at the size configured in the .svg itself (with and height attribute on the svg tag) Eventually, I think we'll need to implement smooth scaling in the software renderer, even if it is much slower. But we also should have a better way to detect or specify the size of scalable image (.svg)
Right now, as a work around, is to make sure the size in the .svg is set to the size it will be shown on the screen.
Right now, the software renderer doesn't do smooth scaling. And it pre-render the .svg at the size configured in the .svg itself (with and height attribute on the svg tag) Eventually, I think we'll need to implement smooth scaling in the software renderer, even if it is much slower. But we also should have a better way to detect or specify the size of scalable image (.svg)
Right now, as a work around, is to make sure the size in the .svg is set to the size it will be shown on the screen.
Okay I see, it explains why the image size did not change, regardless what hight/width value I was setting.
@ogoffart the icons looks nice now :)
If you look at the text though, it also doesn't quite match the previewer. Is the font-size property also ignored? How can it be changed then?
The menu-item component of the UI looks like this:
import { ProgressIndicator, Spinner, Slider, Switch, ListView, GroupBox, ScrollView } from "std-widgets.slint";
export component MenuItem inherits HorizontalLayout {
in property <string> title;
in property <image> icon;
in property <length> icon_size;
spacing: icon_size * 0.25;
alignment: start;
Image {
preferred-width: icon_size;
preferred-height: icon_size;
width: icon_size;
height: icon_size;
source: icon;
vertical-alignment: center;
}
Text {
text: title;
font-size: icon_size;
font-weight: 600;
vertical-alignment: center;
wrap: word-wrap;
}
}
Font size is not ignored. The compiler tries to detect font size used at compile time, but this fails because the icon_size
is not a direct property.
The workaround is to set the SLINT_FONT_SIZE property.
That is actually not documented. But this thread also talk about it: https://github.com/slint-ui/slint/discussions/4940
Font size is not ignored. The compiler tries to detect font size used at compile time, but this fails because the
icon_size
is not a direct property. The workaround is to set the SLINT_FONT_SIZE property. That is actually not documented. But this thread also talk about it: #4940
The workaround works 👍
On a MCU-based embedded device, I'm trying to render some SVG icons with pretty poor results:
In the previewer the icons are looking good:
Is there anything I can do to improve the rendering quality?