Open saucissevolante opened 6 years ago
This also causes runtime serialization exceptions when runnings builds, problem is a mismatch in class name here: https://github.com/slipster216/PlayableShaderGlobals/blob/286946022d4a80ad84bbc56f57ff5a93e903e01f/Scripts/PlayableShaderGlobalTrack.cs#L12
Should be PlayableShaderGlobalTrack
Hi there,
This is agreat and powerful tool, really what I was looking for ! But all Player Shader Global Tracks in my timeline vanish when I close and open my project again. Any Idea ? I'musing Unity 2017.2.0f3
(I've got this message when I create a track : No script asset for PlayerShaderGlobalTrack. Check that the definition is in a file of the same name.)
Thanks