Open Gblur opened 7 years ago
I would suggest removing the shader variants your not using. It seems Unity changed the shader compiler- most likely it is producing more variants for the new lighting system - and this is pushing the amount of compiling the system does over the limit of what their compiler will do and causes it to crash.
On Wed, Jun 28, 2017 at 2:10 PM, Gblur notifications@github.com wrote:
Got the Issue that especially this file can't get imported. unfortunately I cant give you more informations. I have no idea were to debug.
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Ok It works. Importing only 1 Shader takes a long time. But problem solved. Thx
Yeah, it really pushes the limits on unity's shader compiler; that's why I ended up moving to a shader generator for MegaSplat..
On Wed, Jun 28, 2017 at 2:47 PM, Gblur notifications@github.com wrote:
Ok It works. Importing only 1 Shader takes a long time. But problem solved. Thx
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Got the Issue that especially this file can't get imported. unfortunately I cant give you more informations. I have no idea were to debug.