Open AdamBaileyAIE opened 7 years ago
With Unity 2017, the default Splatblend shader displays a greyscale mask image when Parallax Offset is selected. Turning Parallax Offset off allows the shader to be used without that feature.
i guess this is the same problem i have showing no parallax in 5.6 at all. if it is handled as grey this would make sense at least.
With Unity 2017, the default Splatblend shader displays a greyscale mask image when Parallax Offset is selected. Turning Parallax Offset off allows the shader to be used without that feature.