The 4 and 5 Layer shaders end up with way too many seperate texture samplers that exceeds the pixel shader 5.0 limits. I've reconfigured the shaders to have only a base set of samplers derived from the first layer of textures, while the subsequent layers' textures will use the base layer's samplers.
@Invertex Thanks so much for this fix. Looks like I'm up and running. @slipster216 Thanks for merging so quickly. I'm looking into your Mega Splat product as well. Cheers!
The 4 and 5 Layer shaders end up with way too many seperate texture samplers that exceeds the pixel shader 5.0 limits. I've reconfigured the shaders to have only a base set of samplers derived from the first layer of textures, while the subsequent layers' textures will use the base layer's samplers.