Closed kaneleka closed 8 years ago
Negative transforms on the mesh breaks PaintMesh method. Quick Hack: -- float scale = 1.0f / j.renderer.transform.lossyScale.x; ++ float scale = 1.0f / Mathf.Abs(j.renderer.transform.lossyScale.x);
Uninitialized variable errors in shader VertexPainterPro_Preview using latest beta of unity. Added: UNITY_INITIALIZE_OUTPUT(v2f, o); to vert function.
Awesome tool btw!
fixed, thanks!
Negative transforms on the mesh breaks PaintMesh method. Quick Hack: -- float scale = 1.0f / j.renderer.transform.lossyScale.x; ++ float scale = 1.0f / Mathf.Abs(j.renderer.transform.lossyScale.x);
Uninitialized variable errors in shader VertexPainterPro_Preview using latest beta of unity. Added: UNITY_INITIALIZE_OUTPUT(v2f, o); to vert function.
Awesome tool btw!