slipster216 / VertexPaint

Unity 5.3 Vertex Painter
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Shader Init & Scale transform on Paint #6

Closed kaneleka closed 8 years ago

kaneleka commented 8 years ago

Negative transforms on the mesh breaks PaintMesh method. Quick Hack: -- float scale = 1.0f / j.renderer.transform.lossyScale.x; ++ float scale = 1.0f / Mathf.Abs(j.renderer.transform.lossyScale.x);

Uninitialized variable errors in shader VertexPainterPro_Preview using latest beta of unity. Added: UNITY_INITIALIZE_OUTPUT(v2f, o); to vert function.

Awesome tool btw!

slipster216 commented 8 years ago

fixed, thanks!