slipster216 / VertexPaint

Unity 5.3 Vertex Painter
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2 Layer SplatBlend Specular NormalMap not flowing #9

Closed ArieLeo closed 8 years ago

ArieLeo commented 8 years ago

In SplatMap example for the refractiveWater sample if you change the material from metallic into specular the uv flow are not working on the normal map, only the refraction that flowing. Weirdly this is only happen with 2 layer, with another layer the flow are fine

slipster216 commented 8 years ago

Fixed, thanks!