In SplatMap example for the refractiveWater sample if you change the material from metallic into specular the uv flow are not working on the normal map, only the refraction that flowing.
Weirdly this is only happen with 2 layer, with another layer the flow are fine
In SplatMap example for the refractiveWater sample if you change the material from metallic into specular the uv flow are not working on the normal map, only the refraction that flowing. Weirdly this is only happen with 2 layer, with another layer the flow are fine