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capitalismgame
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Interacting with Door Changes Scene
#39
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sllewely
closed
9 months ago
sllewely
commented
9 months ago
Feature
Starting task for Tyler
Duplicate Dungeon1 (Michail's dungeon scene)
Add a "door" (can be a cube embedded in a wall)
Add a box in front of the door which will be interactive area, remove or disable the mesh component so that it's invisible. Also the player should be able to walk through it
Add a player Input "Interact" bound to keyboard "e" (see InputControls here
https://github.com/sllewely/capitalismgame/pull/32
)
Add a script attached to this box: On trigger enter + press "e", load a different scene (could be the shop, for example)
Feature
Starting task for Tyler