When a player picks up multiple copies of the same item, it should stack in the inventory. This will prevent overflow in the inventory UI and pave the way for a more dynamic variety of loot.
⚠️ *Note: Since existing scenes depend on the old inventory system, this should be developed in a new prefab and integrated into the Shop and Dungeon scenes in future work. ⚠️
Requirements
Add ability to stack item copies in the inventory
Inventory UI should reflect a stack number
Assets/Scripts/Inventory/InventoryManager.cs existing methods should be ported over & adjusted to accommodate new stack feature.
Description
When a player picks up multiple copies of the same item, it should stack in the inventory. This will prevent overflow in the inventory UI and pave the way for a more dynamic variety of loot.
⚠️ *Note: Since existing scenes depend on the old inventory system, this should be developed in a new prefab and integrated into the Shop and Dungeon scenes in future work. ⚠️
Requirements
Assets/Scripts/Inventory/InventoryManager.cs
existing methods should be ported over & adjusted to accommodate new stack feature.