In Dungeon1WithHUD, it loads from a new game state (in preparation for using GameData to pass state between scenes without needing to save to file and for using save/load game buttons)
Also in my conversation scene, added an invisible button -- you click it to progress the conversation (space and e already worked from a previous PR)
Next up I'm thinking of building this transition:
Game opens to start menu (maybe add sound)
New game opens to conversation
then you're plopped in dungeon or shop
Feature
Just did two minor things today
In Dungeon1WithHUD, it loads from a new game state (in preparation for using GameData to pass state between scenes without needing to save to file and for using save/load game buttons)
Also in my conversation scene, added an invisible button -- you click it to progress the conversation (space and e already worked from a previous PR)
Next up I'm thinking of building this transition: Game opens to start menu (maybe add sound) New game opens to conversation then you're plopped in dungeon or shop