Closed sloukit closed 2 months ago
Thanks, I merged the PR and it looks good. Can you make the view a little more blurry? You should be able to see everything, but the blur should be noticeable.
Sure, will do that in a few hours when i can.
It's impossible to read the signposts when you're wearing Googles. Can we make the interaction with the signposts a state where the blur is paused? Or do you have another idea how to handle this?
Yeah, one way of doing it would just be implementing a game state when the signposts are being interacted with. This would work without any changes to the blur code, as the blurring only occurs when the game's state is PLAY and goggles are equipped.
Another, cleaner (in my opinion) but harder-to-implement way would be rendering signposts on top of the blur. I'm unsure how to do this; afaik all the sprites are rendered together. (Or signposts are part of the map I think and the map is rendered together) For this, you would need to render the signposts separately from the rest of the game.
Edit: Quick question, are the textboxes also unreadable?
We need two features for the goggles: