sloukit / pydew-valley-uzh

Mod of Pydew Valley for an experimental study in Psychology
Creative Commons Zero v1.0 Universal
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Bug: Entity clipping #182

Open DangerousVanilla opened 1 month ago

DangerousVanilla commented 1 month ago

Describe the bug

Bug Description

Not a big deal really but just visually strange in some circumstances - some entities clip through walls due to their collision box sizes and/or y draw order. Not that this is entirely unexpected given the tile based design paired with the y-based draw order but it would be nice to find a solution to resolve the visual artifact if time permits.

Steps to Reproduce

Find a building you can walk into and walk up against a wall. Could also likely find many other places this happens.

Version

0.1.0

Which aspect(s) of the project is this bug affecting?

game-art

Screenshots

entity_clipping

Relevant log output

No response

Code of Conduct