Not a big deal really but just visually strange in some circumstances - some entities clip through walls due to their collision box sizes and/or y draw order. Not that this is entirely unexpected given the tile based design paired with the y-based draw order but it would be nice to find a solution to resolve the visual artifact if time permits.
Steps to Reproduce
Find a building you can walk into and walk up against a wall. Could also likely find many other places this happens.
Version
0.1.0
Which aspect(s) of the project is this bug affecting?
game-art
Screenshots
Relevant log output
No response
Code of Conduct
[X] I agree to follow this project's Code of Conduct.
Describe the bug
Bug Description
Not a big deal really but just visually strange in some circumstances - some entities clip through walls due to their collision box sizes and/or y draw order. Not that this is entirely unexpected given the tile based design paired with the y-based draw order but it would be nice to find a solution to resolve the visual artifact if time permits.
Steps to Reproduce
Find a building you can walk into and walk up against a wall. Could also likely find many other places this happens.
Version
0.1.0
Which aspect(s) of the project is this bug affecting?
game-art
Screenshots
Relevant log output
No response
Code of Conduct