Closed rosario closed 9 years ago
We don't need to subtract the firstGid there, since it is done already in textureForGid method. It solves a bug when there are multiple tilesets, and the firstGid is subtracted twice
Good catch, thanks!
We don't need to subtract the firstGid there, since it is done already in textureForGid method. It solves a bug when there are multiple tilesets, and the firstGid is subtracted twice