I'm wondering is there a way to use different blend method for rendering different layers of the tilemap. i.e. using SKBlendModeReplace to render the backgound layer as there is no need for alpha channel, and using the default SKBlendModeAlpha to render the object layer.
I'm looking for ways to improve the performance.
Hi,
I'm wondering is there a way to use different blend method for rendering different layers of the tilemap. i.e. using SKBlendModeReplace to render the backgound layer as there is no need for alpha channel, and using the default SKBlendModeAlpha to render the object layer. I'm looking for ways to improve the performance.
Thanks in advance for any help.