Closed bens95 closed 10 years ago
Hi @bens95, thanks for the example. I have been able to confirm what you are seeing, it's definitely not quite right. I am not sure it has to do with the @2x images just yet. I'm already busy today, I'll probably not be able to have a deeper look at this until monday evening. I suspect it has something to do with the the way that layer drawing optimizations work and using those 3 tile sets for 5 layers.
Thank you for the quick response @slycrel , let me know if there is anything I can do to help.
@bens95 My apologies for the delay. I've identified one issue here, that mostly fixes the problem. In JSTileMap.m you can change line 192 -193 from this
sprite.position = CGPointMake(col * layer.mapTileSize.width + layer.mapTileSize.width/2.0,
(mapInfo.mapSize.height * (tilesetInfo.tileSize.height)) - ((row + 1) * layer.mapTileSize.height) + layer.mapTileSize.height/2.0);
to this
sprite.position = CGPointMake(col * layer.mapTileSize.width + layer.mapTileSize.width/2.0,
(mapInfo.mapSize.height * (layer.mapTileSize.height)) - ((row + 1) * layer.mapTileSize.height) + layer.mapTileSize.height/2.0);
This fixes the odd height thing you are seeing as it's using the proper coordinates now. However the grass edges are still not working properly after this which may be another issue. I'll look at it some more tonight. Thanks for your patience.
@slycrel Sweet, thanks for the update.
If it helps, it looks like the tiles are off by exactly one small tile up and one to the right..
@bens95 I've gone ahead and pushed the above change to the main repo. Unfortunately I haven't been able to track down what the other problem is we are seeing. I haven't given up though. I'll let you know if when I find something.
Thanks! Keep me updated and let me know if there's anything else I can do to help.
my bad, clicked wrong buttlon lol
No worries. Sorry it has been so long. My life is kind of nuts right now. This is still on my list though. =)
So I just took another look at the map and it looks like everything is off by a little bit (assuming that the first block is supposed to be centered at (0,0)). The large blocks (red) look like they are 1/2 of a small block upwards and right. The medium blocks (green) are 1 small block up and right. The small blocks (blue) are 1.5 small blocks up and right. The white block I put in there is just a point of reference for a small block centered at 0,0. Alternatively, if the first block is supposed to have it's bottom left corner at (0,0): medium is centered, small is 1/2 up and right, large is 1/2 down and left.Again, white is just for reference and is centered 1/2 down and left.
Take your time, I hope this helps.
edit: sorry, the second image is not with the bottom left corner at (0,0), its with the smallest block centered at (0,0) and the other blocks placed relatively. Similarly, the second image is not all of the blocks centered, the largest is centered and the rest are placed relatively.
This is an image with the bottom left corners at (0,0) and it seems to match up the best with the rest of the map. I am pretty sure that the smallest blocks are in the right place, the medium are off by 1/2 down and left, and the large are off by 1 down and left.
ps. white is still at 1/2 block down and left, but since I shifted the rest of the blocks left and right to place their corners at (0,0) it appears different.
@bens95 I believe I have fixed the issue with my latest commit. The problem was that the overall tile size of the map was being used to center a tile in it's proper position. I am now using the tile set's actual tile size rather than the overall map tile size and it seems to be working. Please let me know if this fixes the issue for you.
If you don't mind I would like to add the test map listed here to the project as an ongoing test for this issue. Would that be okay with you?
Sure, feel free to add the map and images to the project. I'll test out the new commit tonight/tomorrow. Thanks again for your help.
Thanks! And again, sorry for the long wait!
Hi, I am trying to use your library to display a tmx map that I created in the tiled tmx editor. When I load the following map (and images) using the sample app that comes in this package, the large and medium tiles are offset, while the small tileset is in the right location. The large tiles are the furthest offset, about double the medium size tiles. The tiles only seem to be offset vertically Here are the images and a dropbox link to the tmx:
https://dl.dropboxusercontent.com/u/7947348/peacetest.tmx
ps. I am pretty sure that I am using the @2x designations correctly in my code because they work well with single size, single tileset maps. (I have not tried a single size multiple tileset). Thank you for your help.