Open HarryBotter2333 opened 8 months ago
I'm not able to replicate this issue (maybe my junctions are not complicated enough) but I have heard others encountered the same issue. I'm not sure whether this is a bug in the base game or the mod, and the trigger behind it.
I think the root cause is still that the intersection nodes are too short. If you deliberately split a right-turn lane at an intersection, there will be one more node, so the vehicle will judge whether it has passed or failed based on the length of the node.
This is the problem: Vehicles ignore node length.
Discussed in https://github.com/slyh/Cities2-TrafficLightsEnhancement/discussions/68