slyrus / opticl

An image processing library for Common Lisp
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Why is width and height swapped? #32

Open observant2 opened 4 years ago

observant2 commented 4 years ago

I don't see any explantion in this repo, why every function first takes the height/y and then takes the width/x? In every other library/framework in gamedev/cg it is the other way round and I've never seen this before. I know that sometimes an axis points in a different direction, but this requires complete rethinking.