I don't see any explantion in this repo, why every function first takes the height/y and then takes the width/x?
In every other library/framework in gamedev/cg it is the other way round and I've never seen this before. I know that sometimes an axis points in a different direction, but this requires complete rethinking.
I don't see any explantion in this repo, why every function first takes the height/y and then takes the width/x? In every other library/framework in gamedev/cg it is the other way round and I've never seen this before. I know that sometimes an axis points in a different direction, but this requires complete rethinking.