Open GoogleCodeExporter opened 9 years ago
You're just going to have to update it in Config options.
Is a known issue, and related also to why windowed mode uses same resolutions
as fullscreen mode.
To fix, the engine would have to have more support for varying window size, mid
game.
Original comment by kyberneticist@gmail.com
on 12 Jan 2011 at 5:53
This is not a configuration problem. The resolution is properly configured and
run well when I start the game. The problem is when you connect, disconnect or
reconnect (like when you move the cable) monitor, the screen does flicker (both
my Asus netbook, and the Acer netbook of a friend of mine). When you return
after the blink, the computer resolution remains the same. But the "canvas" of
the game does not fit either onscreen or in the window (when I change it to
windowed mode), just like it has a higher resolution. So, at least one key to
restore the original resolution (or whatever) would be helpful.
Original comment by ar.e...@gmail.com
on 12 Jan 2011 at 6:14
Right.
What I mean is, though, that if you restart the game, and go to Config, your
new list of available resolutions based upon your change of the monitor will
appear, and you can pick a new valid value.
The problem, as I noted, is that the game engine does not, at present, support
dynamically changing the window size.
As I noted, adding support for changing resolution dynamically in game can be
used to resolve your problem, as well as allowing different resolutions when
switching from windowed to fullscreen and back (only enabled under Linux I
think due to some windows driver issues, so you might not have noticed that).
Original comment by kyberneticist@gmail.com
on 12 Jan 2011 at 6:35
Trying to make what I meant by the description change a bit clearer...
Original comment by kyberneticist@gmail.com
on 12 Jan 2011 at 6:37
umh I'm not really sure I've understood this feature request, but could you try
the latest revision as it contains some context restore and window resize
properties?
Original comment by vittorio...@gmail.com
on 23 Aug 2011 at 12:41
Well. While current revision *does* allow resizing, what would make it
friendlier for this guy is if we rerequested the maximum monitor size, and if
the game window size was larger than it, shrink it.
We could do that in the resize event perhaps, so it would be triggered by
hitting F12.
Original comment by kyberneticist@gmail.com
on 15 Nov 2011 at 4:11
Or, maybe when quit menu is activated so tabbing out or hitting esc would also
immediately shrink the window.
Original comment by kyberneticist@gmail.com
on 15 Nov 2011 at 5:20
Original issue reported on code.google.com by
ar.e...@gmail.com
on 12 Jan 2011 at 12:07