Closed GoogleCodeExporter closed 9 years ago
Sounds like either you're trying to start 2 different local games or the engine
has trouble starting on PC1 side, but it's hard to tell because the shortness
of the explanation provided. Could you please elaborate more by adding any
error messages shown and attaching the game0.log generated at least on the
faulty side?
Spanish is ok for any of that.
Original comment by glykorin@gmail.com
on 12 Jan 2011 at 6:26
1. PC1: Create a LAN game ("Red local").
2. PC1: Add a local human team.
3. PC2: Connect to PC1's LAN game.
4. PC2: Add 4 human teams to the LAN game.
5. PC1: Clicks the ready button.
6. PC2: Clicks the ready button.
7. PC1: Click the begin button ("Empezar").
8. PC2: Can play the game normally.
9. PC1: Remains on the previous screen (select teams, configure game, etc.).
The begin button ("Empezar") does nothing. If you try to change some config of
the game it say that a game is already runing.
10. When the team of PC1 must play, neither PC1 or PC2 can play.
When I search and found the log on PC1, I will post it.
Original comment by ar.e...@gmail.com
on 13 Jan 2011 at 1:25
This bug has been idling for almost a year waiting on logs.
At this point the gameserver has been extensively reworked, and I doubt the
logs will be found anyway.
AFAIK this functionality should work.
Please re-file a bug if you can in fact still reproduce it using the 0.9.16
game server.
Going to close "Invalid" because the interfaces/statuses for google issue
reporting suck compared to bugzilla.
Original comment by kyberneticist@gmail.com
on 15 Nov 2011 at 3:59
Original issue reported on code.google.com by
ar.e...@gmail.com
on 12 Jan 2011 at 12:12