sm00thslp / hedgewars

Automatically exported from code.google.com/p/hedgewars
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Hog swap too fast, plus "hotseat" issues. #284

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start any game with any number of players (2~8), preferentially with at 
least 2 sharing the same computer to be able to reproduce both problems.
2. Try to play normally
3. ???
4. Profit

What is the expected output? What do you see instead?
During the game, the next hog change is so fast a lot of the times you don't 
even get to read the total damage dealt.
Another issue is the "hot-seat" mode, where more than 1 human player play on 
the same computer by swapping seats. More often than desired you'll end up 
accidentally jumping or double-jumping with the other team hog by accident, 
unless everyone is VERY careful about their jump spam, which usually never 
happens... xD And end up wasting the other players time.

What version of the product are you using? On what operating system?
Hedgewars 0.9.16
Windows 7 Professional 64bit

Please provide any additional information below.
Was not an issue on 0.9.15.
The quick change of hog is a good addition, but only for specific turn ends, 
like when a hog dies.

Original issue reported on code.google.com by inufa...@gmail.com on 18 Sep 2011 at 7:59

GoogleCodeExporter commented 9 years ago
The entire game was sped up.  cDelayTime was reduced. It impacts all turn 
stuff.  Time between shots, delay after damage check, that kinda thing.  
mikade's request.

Special casing could be done I guess, although a bit annoying to do... unc0rr 
might have ideas on that.

Maybe this should be assigned to mikade/unc0rr since it was mikade's idea and 
unc0rr's blessing :D

Overall is nice to be sure, such as in portal shoppa

Original comment by kyberneticist@gmail.com on 18 Sep 2011 at 8:05

GoogleCodeExporter commented 9 years ago
Thanks for taking the time to create this issue.

"And end up wasting the other players time."

I complained about/reported that exact issue in chat a while for release, so 
it's a known issue :/

Only workaround I would suggest is different keys per team :S - sorry for the 
inconvenience.

Original comment by sheepyluva on 19 Sep 2011 at 9:43