Open GoogleCodeExporter opened 9 years ago
WRT sprites, there is a generic animation Visual Gear already, that I used to
replace a few places where we were just drawing an animation with movement. It
allows passing any sprite as a parameter.
There's also that gtGenericFaller that I tossed in recently, as you know.
A supporting script library could use vgtStraightShot to draw pretty much
anything.
Faller could be adapted to have an arbitrary sprite as well. Scripting already
has the ability to set x/y/dx/dy/elasticity etc.
The scripting could then do things based upon gear conditions.
Some supporting lua lib stuff might make it easier.
Original comment by kyberneticist@gmail.com
on 7 Aug 2012 at 1:26
Original issue reported on code.google.com by
unC0Rr
on 7 Aug 2012 at 10:55