Open GoogleCodeExporter opened 9 years ago
I'm guessing you are playing in infinite attack mode?
Like, oh, Highlander?
Original comment by kyberneticist@gmail.com
on 27 Aug 2013 at 2:47
You guessed wrong. This happens while playing Default (for example).
But just now I tested it again on 0.9.19, on Highlander and it happens there,
too.
So it looks like it does not matter wheather or not infinite attack mode is
activated or not.
Original comment by almikes@aol.com
on 27 Aug 2013 at 3:01
'k. Well, highlander and normal have very different sequences. I figured the
normal pause would be sufficient for non-infinite attack. But, ok, I see that
the EnemyDown is in uStats under TurnReaction step, so in the normal step
sequence, although in infinite attack victory is checked out of sequence too.
However, in terms of voices, the two are queued up, so one is in fact played
immediately after the other, not cut off.
I suppose a delay could be added inside the AddVoice queuing.
Skipping the "enemy down" would be a pain, given the sequence.
Original comment by kyberneticist@gmail.com
on 27 Aug 2013 at 8:49
Changing to a minor enhancement since the voices don't overlap. It is kind of
a similar issue to other places w/ many voices sometimes sounding out of place.
Might try adding a delay though, since it is easy to do.
Original comment by kyberneticist@gmail.com
on 27 Aug 2013 at 8:50
Original issue reported on code.google.com by
almikes@aol.com
on 26 Aug 2013 at 10:13