sm00thslp / hedgewars

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Suggestions regarding weapon controls #876

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Extracted from <http://hedgewars.org/node/5953/>, I repeat the text here:

* Unselect weapon: So you don’t wield any weapon anymore. This should be 
possible with a single key press, because I think such a function would be 
really useful. Currently this is only possible by cycling through the weapon 
slots, which costs valuable time and may not work always as desired (i.e. if 
you select another walk-blocking item).
The main purpose is to have a key where you have to make sure to have no weapon 
selected with one keypress, i.e. when you can’t walk because of a girder, you 
just unselect it with this key. I suggest [F11] as the default key for this.

* Reverse weapon cycling: Pressing [Precise] and [weapon slot key] should cycle 
backwards through the weapon slots. Similar to pressing a weapon slot key, just 
that it cycles in the other direction.
Example: In default, [F1] will cycle through bazooka, bee, mortar, drill rocket 
and dirt ball. [Shift]+[F1] will cycle through dirt ball, drill rocket, mortar, 
bee and bazooka (the other direction). Importantly, it will start with dirt 
ball instead of bazooka if nothing is selected!

* Reset weapon: This should “reset” the current weapon, in other words, you 
just select the same weapon again. Currently this is only makes sense for the 
homing bee so it can useful to reset the bee’s target. Maybe this can become 
useful for other future weapons. Not really important, but nice to have.

Original issue reported on code.google.com by almikes@aol.com on 19 Dec 2014 at 8:24