sm64-port / sm64_3ds

3DS fork of sm64-port
https://discord.gg/7bcNTPK
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Graphical issues in Whomp's Fortress #14

Closed DPS2004 closed 4 years ago

DPS2004 commented 4 years ago

Hello

Early in the stage "Whomp's Fortress", there are some graphical glitches. Lines are appearing in between polygons in what I assume is a glitch.

sm64 I tried to take a screenshot with Luma3DS, but it only captured half of the screen. But even on this screenshot, you can still see the lines.

vaguerant commented 4 years ago

Not relevant to your issue, but if you update your Luma3DS install, you will be able to take 800px screenshots, as used in sm64_3ds.

DPS2004 commented 4 years ago

Good to know! Will update and try taking another screenshot

NepDisk commented 4 years ago

I believe that those lines are just part of the original level because it can be seen on other sm64 ports heres a picture of this issue in the pc port also, I think the original level just has them for some reason image

DPS2004 commented 4 years ago

Huh, interesting! Someone should make a mod to fix this, but I would guess that this is probably out of the scope for this specific port.

64emax commented 3 years ago

I think it's because those platforms are actually objects and not part of the level for some reason, so there isn't 100% precision in positioning