Closed wamanuz closed 10 years ago
We now have a (very poor visually) implementation of two-player Mastermind (presently with hard-coded "hidden code"). The following is urgently needed:
Many of the UI-related issues have to do with the way our game code currently assumes that we want to render the game board as a rectangular grid of lamps, even though we might want to change things a bit for user-friendliness in this game. This needs some work.
I think we should split this issue into smaller issues and distribute them, for instance one person could work on the frontend UI, one could work on the backend to add support for better game customization, and one could try to improve the way lightgames/simplegame works to accomodate "non-rectangular-grid" games (from a game frontend perspective, not a lamp-grid perspective).
This issue has been split up into sub-issues. This issue should be closed after all the sub-issues have been closed.
Closing this now as the Mastermind game has been rather fleshed out. More specific issues are more useful at this point.
"Här är en skiss på hur det skulle kunna se ut online. Och då har jag tänkt mig dubbel-mastermind.I vanligt mastermind gör ju kod-skaparen nästan ingeting förutom att placera ut feedback-pluppar. Men om man spelar dubbel-masternind kan man tävla mot varandra och då kan vi använda två hela sidor av huset. Jag tror det kan bli väldigt snyggt."