Closed smad2005 closed 9 years ago
public int ReadInt(int addr, params int[] _offsets)
{
int num = ReadInt(addr);
return _offsets.Aggregate(num, (current, num2) => ReadInt(current + num2));
}
private bool CompareData(Pattern pattern, byte[] data, int offset)
{
return !pattern.Bytes.Where((t, i) => pattern.Mask[i] == 'x' && t != data[offset + i]).Any();
}
private static bool HasDebuff(IReadOnlyDictionary
...
if (!settings.ShowHealthText || life.MaxES == 0) // need go deeper in HealthbarPlugin
What about this, hard coded masters/strongboxes color, instead of people having to work with hex values :)... what do you think ?
For now i'm fighting with droplevel, width, height, class, without these offsets i can't finish №6.
Well, i'm bored...:). I am trying to use textures and colors from the game to make a new look for the hud :)
Still work in progress ....
wow
New look almost done, try this if you have time...: https://github.com/vmv/iHUD I have few problems anyway, and i don't know how to fix/arrange them.
Thank you,
What's new:
I think need to move those values to config.json and edit them via menu. (Ps: for now i'm not planning/willing to write itemfilter parser)
colors for curencies : (border color, font color, border width)
Jewels rarity