This will allow elements that are intended to show on the QuestFrame to display in Immersion's version of the quest frame. I've tested that the code works both with an without Immersion enabled.
I know very little about addon development, but this implementation appears to be functional and restores functionality that I'd lost when I first started using Immersion a couple years ago.
This will allow elements that are intended to show on the QuestFrame to display in Immersion's version of the quest frame. I've tested that the code works both with an without Immersion enabled.
I know very little about addon development, but this implementation appears to be functional and restores functionality that I'd lost when I first started using Immersion a couple years ago.
This addresses my feature request in issue #53.