smariofreak / mupen64gc

Automatically exported from code.google.com/p/mupen64gc
GNU General Public License v2.0
0 stars 0 forks source link

Bugfix: Donkey Kong 64 intro loop bug #207

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Boot Donkey Kong 64 US
2. Select a game file
3. Wait for intro 

What is the expected output? What do you see instead?It goes through the 
beginning intro with the parrots until you should see the scene with k.rool
but instead it tries to load donkey kong into the area then the camera 
repetitively moves back and forth in Dk isles mouth (the entrance)all    
while the music is still going,even up to the part in donkey kong's cabin.

What version of the product are you using? On which system and loader?WII64
1.1 Honey,on wii of course,through HBC.

Please provide any additional information below.

Because of this,it renders DK64 still unplayable.

Original issue reported on code.google.com by bennay...@gmail.com on 26 Feb 2010 at 3:14

GoogleCodeExporter commented 9 years ago
Go to options - Story Mode Skip: On. This will get you ingame, but saving does 
not
work and the camera is jerky.

Original comment by emuki...@gmail.com on 26 Feb 2010 at 4:38

GoogleCodeExporter commented 9 years ago
Thanks,also it actually sometimes runs faster than normal with 50VI/40FPS when 
it 
should go at 60VI/30FPS,plus the audio is always grainy the whole time,so 
another bug 
would be framerate/timing issues, it's especially fast but with slower music in 
the 
training barrels.

Original comment by bennay...@gmail.com on 26 Feb 2010 at 9:59

GoogleCodeExporter commented 9 years ago
Games do not necessarily need to run at 60vi/s and 30FPS. Some games, i.e. 
Goldeneye
run "as fast as possible", sometimes running at around 10FPS. It's the VI/s you
should be worried about as they should be 60VI/s (NTSC) or 50VI/s (PAL).

Original comment by emuki...@gmail.com on 2 Mar 2010 at 11:44

GoogleCodeExporter commented 9 years ago

Original comment by emuki...@gmail.com on 11 May 2010 at 12:18

GoogleCodeExporter commented 9 years ago
Is there any other way we can fix this so we can save the game as well as play 
it smoothly. Donkey kong 64 is a long hard proccessed game. You can't NOT save 
this game while beating it. Please! Can somebody fix this! :(

Original comment by OsaNagh...@gmail.com on 31 Jul 2010 at 10:35

GoogleCodeExporter commented 9 years ago
I hope it gets fixed too but for now,you can use savestates in fast fps areas 
(walk to a corner in a level and use c-up to look at the floor then make 
savestate).

Original comment by bennay...@gmail.com on 1 Aug 2010 at 12:27