smartaleq / DwarfCraft_orig

A Minecraft RPG mod introducing additional difficulties, levels, and progression.
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create new armor skills or rebalance current skills #18

Closed smartaleq closed 13 years ago

smartaleq commented 13 years ago

light/heavy and current effects do not adequately differentiate value between:

leather gold iron diamond

smartaleq commented 13 years ago

proposed skills/effects

light (leather) - leather durability when crafted(can be greater than max!), projectile reduction increased heavy (iron) - iron durability when crafted protective (gold) - gold durability when crafted, reduces fire, lava, and fire-tick damage by 0 to 90% * armor rating(# of shields) * number of golditem slots/4

no effects to diamond armor, its already rediculous.

smartaleq commented 13 years ago

useful data \ Armor absorbs damage based only on its remaining durability. The material from which armor is made does not affect its damage absorption. However, armor made from lower-grade materials with less durability will degrade more quickly and lose its protective properties sooner than higher-quality armor. A piece of armor loses one durability point every time minimal damage is taken. Damage will decrease the durability of all pieces of armor worn by the same amount; thus more armor does not last longer. It does, however, offer greater damage mitigation. Consider this example: After 25 hits (of minimal damage), a leather chest-plate has 49% durability remaining (24 points of 49), thus 49% of a chestplate's original damage protection. A diamond chestplate would have 93.5% of its durability left (360 points of 385), and hence 93.5% of its original damage absorption. Thus it is evident that though the initial maximum damage absorption is the same for all materials, lower-grade armor must be replaced with much greater frequency to be useful. Each type of armor item has a given maximum absorption, measured analogously to health points. A piece of maximum durability armor in every slot affords maximum protection (10 points). Individual pieces of armor at full durability fill out a number of armor points dependent on the variety of armor (helmet, chest-plate, etc.) only. As a note to the player, even the most minor of falling damage will incur a durability loss in armor. Thus the prudent player is advised not to wear his best armor when engaging in activity where some minor falls are likely but serious danger is absent.

smartaleq commented 13 years ago

more data: Helmet: Leather: 34, Gold: 68, Chainmail: 67, Iron: 136, Diamond: 272.

Chestplate: Leather: 48, Gold: 96, Chainmail: 96, Iron: 192, Diamond: 384.

Leggings: Leather: 46, Gold: 92, Chainmail: 92, Iron: 184, Diamond: 362.

Boots: Leather: 40, Gold: 80, Chainmail: 79, Iron: 160, Diamond: 320.

smartaleq commented 13 years ago

new skill names: leather armor, iron armor, exotic armor

smartaleq commented 13 years ago

rebalanced