I need some way to block the event handling in TPHXGUIEngine.
Example, I have a button StartGame... When I press this button, I execute a
function in my code and the screen fades out, but When the screen is fading
out, I can click in the button again, and the funcition is executed again!
My Idea is Add something like this in lua:
TPHXGuiEngine.Block;
PlayGame;
When the Engine is blocked, nothing is executed in
TPHXGuiEngine.HandleEvent.... the button must stays with the Pressed Status.
Original issue reported on code.google.com by wagenhei...@gmail.com on 18 Nov 2010 at 10:12
Original issue reported on code.google.com by
wagenhei...@gmail.com
on 18 Nov 2010 at 10:12