smatcher / S5old

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Temps de chargement #28

Closed smatcher closed 12 years ago

smatcher commented 13 years ago

Pour info sur le netbook :

Info[assimpfactory.cpp:32 in parseFile] Assimp found the mesh : "duckmesh" in "demo_game/media/models/duck.blend" Info[assimpfactory.cpp:32 in parseFile] Assimp found the mesh : "duckmesh" in "demo_game/media/models/duck.blend" Debug(LOADING TIMING)[managers.h:62 in initResourceManagers] Loading meshes 0.602 seconds Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "ball.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "gargoyle_color.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "gargoyle_normal.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normal_ball.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normalmap_sand.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "sand.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "star.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "unicorn.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "duck.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normal.png" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_back.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_bottom.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_front.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_left.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_right.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_top.tga" Info[stbimage.cpp:132 in load] StbImage loaded "stormy_bottom.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_front.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "gargoyle_color.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_top.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normal_ball.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "duck.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_left.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normal.png" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "ball.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "unicorn.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_back.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_right.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normalmap_sand.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "gargoyle_normal.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "sand.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "star.tga" ( 240 x 240 ) Debug(LOADING TIMING)[managers.h:70 in initResourceManagers] Loading textures 1.599 seconds Debug(RESOURCE PARSING)[samplefactory.cpp:54 in parseFile] Sample found "quacking.wav" Info[samplefactory.cpp:32 in load] Sound loaded "quacking.wav" Debug(LOADING TIMING)[managers.h:78 in initResourceManagers] Loading samples 0.036 seconds Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "blur.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "blur.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "bump_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "bump_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "fur.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "fur.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "glowed_components.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "glowed_components.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "GTWater_adapted.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "GTWater_adapted.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "normal_color.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "normal_color.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "parallax_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "parallax_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "phong.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "phong.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping_self.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping_self.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "soft_shadow_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "soft_shadow_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "test.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "test.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "water.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "water.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "normal_color.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "soft_shadow_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "blur.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping_self.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "test.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "bump_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "GTWater_adapted.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "fur.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "parallax_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "water.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "glowed_components.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "phong.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "blur.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "normal_color.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "glowed_components.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "GTWater_adapted.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "parallax_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "fur.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "water.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping_self.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "bump_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "phong.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "soft_shadow_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "test.frag" Debug(LOADING TIMING)[managers.h:86 in initResourceManagers] Loading shaders 2.871 seconds Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "bump_mapping" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "fur" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "parallax_mapping" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "phong" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "test_program" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "parallax_mapping" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "bump_mapping" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "phong" Warning[glslshader.cpp:165 in load] In file "test_program" Unknown tag "#comment" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "test_program" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "fur" Debug(LOADING TIMING)[managers.h:94 in initResourceManagers] Loading shader programs 0.028 seconds Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "ball" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "gargoyle" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "sand" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "star" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "unicorn" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "duck" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "star" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "sand" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "duck" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "gargoyle" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "unicorn" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "ball" Debug(LOADING TIMING)[managers.h:102 in initResourceManagers] Loading materials 0.048 seconds Debug(LOADING TIMING)[managers.h:110 in initResourceManagers] Total time 5.186 seconds AL lib: ALc.c:1879: exit(): closing 1 Device AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s) AL lib: ALc.c:1420: alcDestroyContext(): deleting 1 Source(s) AL lib: ALc.c:1818: alcCloseDevice(): deleting 1 Buffer(s)

smatcher commented 13 years ago

et sur le fixe

Info[assimpfactory.cpp:32 in parseFile] Assimp found the mesh : "duckmesh" in "demo_game/media/models/duck.blend" Info[assimpfactory.cpp:32 in parseFile] Assimp found the mesh : "duckmesh" in "demo_game/media/models/duck.blend" Debug(LOADING TIMING)[managers.h:62 in initResourceManagers] Loading meshes 0.214 seconds Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "ball.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "gargoyle_color.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "gargoyle_normal.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normal_ball.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normalmap_sand.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "sand.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "star.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "unicorn.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "duck.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "normal.png" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_back.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_bottom.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_front.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_left.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_right.tga" Debug(RESOURCE PARSING)[stbimage.cpp:158 in parseFile] StbImage found "stormy_top.tga" Info[stbimage.cpp:132 in load] StbImage loaded "stormy_bottom.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_front.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "gargoyle_color.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_top.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normal_ball.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "duck.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_left.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normal.png" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "ball.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "unicorn.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_back.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "stormy_right.tga" ( 1024 x 1024 ) Info[stbimage.cpp:132 in load] StbImage loaded "normalmap_sand.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "gargoyle_normal.tga" ( 256 x 256 ) Info[stbimage.cpp:132 in load] StbImage loaded "sand.tga" ( 512 x 512 ) Info[stbimage.cpp:132 in load] StbImage loaded "star.tga" ( 240 x 240 ) Debug(LOADING TIMING)[managers.h:70 in initResourceManagers] Loading textures 0.507 seconds Debug(RESOURCE PARSING)[samplefactory.cpp:54 in parseFile] Sample found "quacking.wav" Info[samplefactory.cpp:32 in load] Sound loaded "quacking.wav" Debug(LOADING TIMING)[managers.h:78 in initResourceManagers] Loading samples 0.001 seconds Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "blur.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "blur.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "bump_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "bump_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "fur.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "fur.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "glowed_components.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "glowed_components.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "GTWater_adapted.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "GTWater_adapted.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "normal_color.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "normal_color.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "parallax_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "parallax_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "phong.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "phong.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping_self.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "shadow_mapping_self.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "soft_shadow_mapping.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "soft_shadow_mapping.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "test.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "test.vert" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "water.frag" Debug(RESOURCE PARSING)[glslshader.cpp:268 in parseFile] GLSLShader found "water.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "normal_color.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "soft_shadow_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "blur.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping_self.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "test.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "bump_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "GTWater_adapted.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "fur.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "parallax_mapping.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "water.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "glowed_components.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "phong.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "blur.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "normal_color.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "glowed_components.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "GTWater_adapted.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "parallax_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "fur.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "water.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping_self.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "bump_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "phong.frag" Info[glslshader.cpp:233 in load] GLSLShader loaded "shadow_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "soft_shadow_mapping.vert" Info[glslshader.cpp:233 in load] GLSLShader loaded "test.frag" Debug(LOADING TIMING)[managers.h:86 in initResourceManagers] Loading shaders 0.018 seconds Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "bump_mapping" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "fur" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "parallax_mapping" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "phong" Debug(RESOURCE PARSING)[glslshader.cpp:193 in parseFile] GLSLShaderProgram found "test_program" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "parallax_mapping" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "bump_mapping" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "phong" Warning[glslshader.cpp:165 in load] In file "test_program" Unknown tag "#comment" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "test_program" Info[glslshader.cpp:170 in load] GLSLShaderProgram loaded "fur" Debug(LOADING TIMING)[managers.h:94 in initResourceManagers] Loading shader programs 0.002 seconds Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "ball" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "gargoyle" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "sand" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "star" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "unicorn" Debug(RESOURCE PARSING)[xmlmaterial.cpp:246 in parseFile] XmlMaterial found "duck" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "star" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "sand" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "duck" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "gargoyle" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "unicorn" Info[xmlmaterial.cpp:228 in load] XmlMaterial loaded "ball" Debug(LOADING TIMING)[managers.h:102 in initResourceManagers] Loading materials 0.001 seconds Debug(LOADING TIMING)[managers.h:110 in initResourceManagers] Total time 0.743 seconds

smatcher commented 12 years ago

C'etait les shaders sur le netbook. Sinon on charge que ce qu'on utilise donc on est bons.