Closed smcameron closed 2 years ago
Ok. We've got a problem. Made the following (uncommitted) change:
- ui_add_text_window(demon_ui.console, DISPLAYMODE_DEMON);
- ui_add_pull_down_menu(demon_ui.menu, DISPLAYMODE_DEMON); /* needs to be last */
+ ui_add_pull_down_menu(demon_ui.menu, DISPLAYMODE_DEMON);
+ ui_add_text_window(demon_ui.console, DISPLAYMODE_DEMON); /* needs to be last */
That is, I swapped the order that the console and the pull down menu were added to ui element list. See that "needs to be last" comment that was on the pull down menu? The reason it needed to be last is so that the pull down menu would get drawn last -- over the top of the console, and everything else. This change causes the pull down menu to be drawn underneath the console -- though it does allow things on the menu to actually be selected. The mouse events get eaten by the first element encountered in the ui list which contains the current mouse position. So, now I think the bug is, the mouse events should be given instead to the last element in the ui list containing the mouse coords.
Ok, should be fixed by
If you activate the console on the demon screen, you can no longer select items on the pull down menus. The menus activate and are visible, but you can't select anything. This is probably due to the order things are added to the ui element list. If the console is added after, it will intercept the mouse clicks and steal them from the menu (at least that's my current theory).