Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
GNU General Public License v2.0
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spelled_numbers.c doesn't always get the right answer #360
This is an old known bug, just documenting it here.
spelled_numbers.c converts things like "one hundred" to the integer 100. It is needed because speech recognition of spoken things like "set the warp drive to 100%" results in a string like "set the warp drive to one hundred percent", and we need to extract the number out of that.
There are several test cases in spelled_numbers.c that fail:
Failed: input = 'nineteen fifty six'
output = '75'
expected = '1956'
Failed: input = 'it was a different time, nineteen fifty seven, fifty eight.'
output = 'it was a different time, 76, 58.'
expected = 'it was a different time, 1957, 58.'
Failed: input = 'twentyfour'
output = 'twentyfour'
expected = '24'
Failed: input = 'one hundred and ten thousand'
output = '1000000'
expected = '110000'
Luckily, such numbers don't often come up in the context of telling your spacecraft computer what you want it to do.
This is an old known bug, just documenting it here.
spelled_numbers.c converts things like "one hundred" to the integer 100. It is needed because speech recognition of spoken things like "set the warp drive to 100%" results in a string like "set the warp drive to one hundred percent", and we need to extract the number out of that.
There are several test cases in spelled_numbers.c that fail:
Luckily, such numbers don't often come up in the context of telling your spacecraft computer what you want it to do.