smclaughlan / GWJ52

Godot Wild Jam 52
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Develop a testing framework and figure out how to tweak game-design elements #308

Open plexsoup opened 1 year ago

plexsoup commented 1 year ago

So far, we've designed by feel. We don't know if we have the right numbers for weapon damage, difficulty creep, etc. It might be useful to figure out how we're going to figure these things out.