Open plexsoup opened 1 year ago
So far, we've designed by feel. We don't know if we have the right numbers for weapon damage, difficulty creep, etc. It might be useful to figure out how we're going to figure these things out.
So far, we've designed by feel. We don't know if we have the right numbers for weapon damage, difficulty creep, etc. It might be useful to figure out how we're going to figure these things out.