A shader was added to creeps and player for hit-flashes. It appears to light the sprites in additive mode instead of mix mode. When the sprites overlap with other things, you can see both. This is causing creeps to appear white when bunched up, and the golem to appear ghostly when standing in front of another object.
Modify or remove the shader so creeps don't light each other up.
A shader was added to creeps and player for hit-flashes. It appears to light the sprites in additive mode instead of mix mode. When the sprites overlap with other things, you can see both. This is causing creeps to appear white when bunched up, and the golem to appear ghostly when standing in front of another object.
Modify or remove the shader so creeps don't light each other up.