Open dazjo opened 8 years ago
How does this work with Cubic Ninja or Ocarina of Time now? As of 11.0, loader strips them of http:c and soc:U.
Only CN is stripped of those, and CN can't even download its initial payload as a result...
Hardly relates to this.
Alright. I was just asking.
They can't do this for the majority of games, CN didn't actually use http:C in normal gameplay.
Since it came up a few times in #3dsdev and other places I got started with porting the built-in updater to the *hax payload itself. Hopefully at the very least this saves someone some time with the more "manual labor" tasks if this ever gets completed.
This currently allows for selecting a target payload version, downloading the payload, and writing it to a file passed through paramblk. This has been tested with hblauncher_loader, though it is designed to also compensate for supermysterychunkhax which has limited savegame space due to a required large sploit file (this could be achieved through OpenSubFile as suggested by yellows8).
Currently the code just enters an infinite loop after completion, the next issue would be updating the currently-running payload with DMA (would this even be feasible?)
This also requires a lot of parameters through paramblk, more than was originally hoped (archive handle because of the need to commit, fs:USER handle because it's required for ControlArchive)
This is an "RFC" I guess, just looking for comments at this stage.