This makes it compile and render the menu properly. Unfortunately, it does not render the level correctly, rendering it unplayable, but compilable.
Obviously, I was too lazy to rewrite this using citro3d. Probably because I haven't done any 3d programming for the 3ds yet. ._.
So, assuming anyone cares, this is what I've got. Ideally, this would work completely. Please take a look to see what I've done wrong here, so that eventually this can be merged back in.
This makes it compile and render the menu properly. Unfortunately, it does not render the level correctly, rendering it unplayable, but compilable.
Obviously, I was too lazy to rewrite this using citro3d. Probably because I haven't done any 3d programming for the 3ds yet. ._.
So, assuming anyone cares, this is what I've got. Ideally, this would work completely. Please take a look to see what I've done wrong here, so that eventually this can be merged back in.