Need a function (probably in WindowManager, maybe in Renderer) that gets the conversion rate between pixels and tiles in each direction (character width and character height).
A possible approach would be to divide the window size (in pixels) by the console size (in characters), and round to the nearest integer
This can then be used to convert Vector objects between pixels and tiles (which is already implemented)
Need a function (probably in WindowManager, maybe in Renderer) that gets the conversion rate between pixels and tiles in each direction (character width and character height).
A possible approach would be to divide the window size (in pixels) by the console size (in characters), and round to the nearest integer
This can then be used to convert Vector objects between pixels and tiles (which is already implemented)