You receive points based on how quickly you finish it.
You can press ENTER to mark an equation as complete (only let the user do this if their equation is valid), then (speeding up time) they receive points based on how long it takes for the train to reach the finish. This incentivises quickly typing equations, but also incentivises trying to find a slightly longer path for the train to take!
Additionally, you get (quite a lot of) points for collectibles.
These need to be displayed in the top corner of the screen, as well as at the end of the level.
Timer on the top right, which just counts how long it takes you to do the level. Crucially, it does not go any fast while the train is in fast speed, so you will get a better time if you remain in fast-forward mode for longer!
+250 points for each graph successfully completed (this is entirely redundant, but people like getting points)
+1000 for each frog picked up
Time bonus goes up to 5000 (how long it would take if in fast-forward for the whole level)
(note that it will be very easy to get at least 3000-4000, because most players will be using fast-forward for most of the level anyway)
You receive points based on how quickly you finish it.
You can press ENTER to mark an equation as complete (only let the user do this if their equation is valid), then (speeding up time) they receive points based on how long it takes for the train to reach the finish. This incentivises quickly typing equations, but also incentivises trying to find a slightly longer path for the train to take!
Additionally, you get (quite a lot of) points for collectibles.
These need to be displayed in the top corner of the screen, as well as at the end of the level.