smilligan93 / max-crit-foundry-dnd5e

Max Critical Damage module to be used with the D&D 5e system for Foundry
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Not an issue, but a request #5

Open raiden104 opened 4 years ago

raiden104 commented 4 years ago

First, thank you so much for making this! I was wondering if it would be possible for you to add an additional setting. I do my crit die a little differently than RAW and fully Max. I like to max the first die of the attack and then leave the extra crit die as normal. For example, if I crit with a greataxe, that's RAW 2d12 damage. Under this mod, it would be 24. However, what I'm looking for is 12 (maxed first die) + 1d12. If there are any other die (like from Divine Smite, or the half-orc feature) they are also rolled as normal. For spells, such as Guiding Bolt, it works the same. Instead of 8d6 maxed out, I would do 6 + 7d6. Does this make sense? Is this something that could possibly be added as a feature?

smilligan93 commented 4 years ago

Hmm I should be able to do something like that, I’ll look into it

hawfunk commented 3 years ago

This is how I run my crits as well. I phrase it differently, though. Original dice are rolled as normal, and extra crit dice are maxed. So, sneak attack of 3d6 is critted as 3d6+18. Thank you for making this addon!