Currently the 3 bone correction input fields for position, rotation and scale are shared for all bones.
If users change the selected correction bone the values stay visually the same but a changed input is correctly applied to the new bone. Changing back to an already corrected bone does not show the previous applied values so users need to memorize them.
The idea is to store all correction bone input in a correction bone dictionary. Iff a previous bone is selected again all input fields should update with the previous correction values. If the skeletons or current animation changes the correction bone dictionary needs to be reset.
Currently the 3 bone correction input fields for position, rotation and scale are shared for all bones.
If users change the selected correction bone the values stay visually the same but a changed input is correctly applied to the new bone. Changing back to an already corrected bone does not show the previous applied values so users need to memorize them.
The idea is to store all correction bone input in a correction bone dictionary. Iff a previous bone is selected again all input fields should update with the previous correction values. If the skeletons or current animation changes the correction bone dictionary needs to be reset.
Would fix usability issues seen in #19 video.