Currently the retargting tool creates a copy of the source animation to keep all method, sound or property tracks intact.
In the next step the tool is changing the keyframes of existing bones and adding filler tracks for missing bones.
Since Godot is by default not very supportive with animation iterations and (re)imports, e.g. from Blender, a requested feature is an option to keep all the non Animation.TYPE_TRANSFORM tracks of the target animation.
This way users could reimport their updated animations to Godot and transfer the animation keyframes to their existing animation tracks without rebuilding the added tracks from scratch.
EDIT:
Ideally would add a filter menu for tracks but the current user interface does not really support this
Currently the retargting tool creates a copy of the source animation to keep all method, sound or property tracks intact.
In the next step the tool is changing the keyframes of existing bones and adding filler tracks for missing bones.
Since Godot is by default not very supportive with animation iterations and (re)imports, e.g. from Blender, a requested feature is an option to keep all the non Animation.TYPE_TRANSFORM tracks of the target animation.
This way users could reimport their updated animations to Godot and transfer the animation keyframes to their existing animation tracks without rebuilding the added tracks from scratch.
EDIT: Ideally would add a filter menu for tracks but the current user interface does not really support this