smlu / blender-sith

Blender addon for games based on the Sith game engine.
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Export error for 2 models #1

Closed Aetherium1947 closed 4 years ago

Aetherium1947 commented 4 years ago

Hello Smlu, I send you a private message in GOG.com concerning Indy modding (HD 3do files) and .CND to .NDY conversion... But I'm here to report a bug, when I try to export "gen_ij.3do" and "gen_im.3do" (even if I don't modify the file). The error message is in the picture:

exportbug

It's the same error for Indy in the minecar (gen_im.3do) but It work good for all others models.

Thanks for all your tools! (Sorry for my language: I'm french)

smlu commented 4 years ago

Hey @Aetherium1947, thank you for reporting this bug. I'll look into it.

smlu commented 4 years ago

@Aetherium1947 the develop branch has fix for this issue, if you want to test it before I merge it into master.

Please note in Blender if you have any top object with prefix OBJ_RADIUS_ in its name it should be renamed to have prefix MODEL_RADIUS_.

Aetherium1947 commented 4 years ago

I did not understand how to generate a .SLN file for visual studio with cmake -DCMAKE_BUILD_TYPE=Release ..

I'm lost

But I trust you on this modification. Thanks!

smlu commented 4 years ago

No compiling is needed for this.

You just download or clone develop branch. Then extract ijim folder to scripts\addons folder and replace existing folder there. On windows the scripts\addons folder can be found in %USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.79\. For other platforms see here. After that restart blender (or press F8 to reload scripts in blender).

The other option is to zip the ijim folder and then import it in Blender.

Aetherium1947 commented 4 years ago

Thanks, it works and I don't have problem in game!

smlu commented 4 years ago

Great, then I'll merge develop branch into master.