Closed Aetherium1947 closed 4 years ago
Hey @Aetherium1947, thank you for reporting this bug. I'll look into it.
@Aetherium1947 the develop branch has fix for this issue, if you want to test it before I merge it into master.
Please note in Blender if you have any top object with prefix OBJ_RADIUS_
in its name it should be renamed to have prefix MODEL_RADIUS_
.
I did not understand how to generate a .SLN file for visual studio with cmake -DCMAKE_BUILD_TYPE=Release ..
I'm lost
But I trust you on this modification. Thanks!
No compiling is needed for this.
You just download or clone
develop branch. Then extract ijim
folder to scripts\addons
folder and replace existing folder there. On windows the scripts\addons
folder can be found in %USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.79\
. For other platforms see here.
After that restart blender (or press F8
to reload scripts in blender).
The other option is to zip the ijim
folder and then import it in Blender.
Thanks, it works and I don't have problem in game!
Great, then I'll merge develop branch into master.
Hello Smlu, I send you a private message in GOG.com concerning Indy modding (HD 3do files) and .CND to .NDY conversion... But I'm here to report a bug, when I try to export "gen_ij.3do" and "gen_im.3do" (even if I don't modify the file). The error message is in the picture:
It's the same error for Indy in the minecar (gen_im.3do) but It work good for all others models.
Thanks for all your tools! (Sorry for my language: I'm french)