Closed ChloeNixon closed 2 months ago
Sorry for taking so long! I merged the tests since they were very similar, but the implementation's good. Technically this wouldn't cover for very niche edge cases with Sky Drop, but we implement it this way for a bunch of other effects that are checking if the Pokemon is just now switching in (e.g. Stakeout) so I'm OK with that minor bug since it's present in a bunch of other cases right now.
Based on the bug report at https://www.smogon.com/forums/threads/slow-start-turn-count-on-switches.3741527/.
Changed slowstart configuration to not decrement duration during an inactive turn, and made new test cases in slowstart to reflect changes.