Closed TheImmortal closed 3 years ago
Current plan is to do this server-side with SQLite.
Is the client label on this still true?
There's obviously going to be a client component.
So has this been implemented yet?
no, still in progress
Wouldn't it make more sense for this to be implemented with the auth server? Registered nicks exist across servers, after all.
The problem is that it's not currently possible to PM people across servers, and the login server doesn't know whether or not you're online. In general, doing it in the sim server means there's a lot less lag because you don't need multiple servers to coordinate with each other.
Self-explanatory. An old implementation can be viewed at #607 and Zarel/Pokemon-Showdown-Client#126.